Guides
Step-by-step guides for making things on RPDive. Most guides follow one example character, Wren Hollis, so you can follow along.
Characters
- Make a character. Make your own character in a few minutes: a name and a greeting are enough to start, and the rest helps it sound like itself.
- Choose a persona. A persona is who you are in a chat. Make one, set it as your default, and pick it when a chat starts.
- Import a character card. Bring a SillyTavern card or another character card, PNG or JSON, into your characters or into Studio as a world.
- Moving from Character.AI. How to bring a character you made on Character.AI to RPDive: copy each field and paste it into the field with the same name.
Worlds
- Make a world from a template. Start a world from a template that already works, make it yours in the World section, and try it with Test-play.
- Add your character to a world. Copy a character from your library into a world's cast, and choose where they stand.
- Test-play your world. Play your draft before anyone else does: the scripted narrator in your browser, or a live turn on the server.
After you publish
- Publish and review. Send a world or a character for review, see where it stands, and learn what can hold it back.
- Your invite link and rewards. Where your invite link is, what a new player gets through it, and where to see what it has earned.
- Likes and comments. How players like and comment on a world or a character, and what you can do with a comment.
Studio sections
- The World section. What the World section holds: the world's name, card text, opening, cover, genre and clock.
- The Schema section. The numbers, flags and words your world keeps track of, and the kinds of person and thing it can hold.
- The Vocabularies section. The occupations, traits and abilities your world names, offered as suggestions on a character's card.
- The Locations section. Places, the routes between them, and how to add a place on the List and join it on the Map.
- The Characters and things section. The player, the people and the things in a world, and the card that tells the narrator who someone is.
- The Rules section. Rules change the world when something happens: a trigger, what it listens for, and the blocks that say what it does.
- The Scenes section. Scene machines remember where a story stands, and move on when an event happens.
- The Lore section. Lore entries are passages the narrator reads when one of their keywords is in what the player wrote or in what the room holds.
- The Tool policy section. Which changes the narrator may make to the world, and how many and how large.
- The Rulesets, Constraints and Laws sections. The rulesets a world pins, and the constraints and laws a ruleset carries.
- The Code section. The whole world as JSON, for the rare thing no other section has a box for.
