The Lore section
The Lore section holds what your world knows that nobody has said out loud yet: who holds the land, what magic costs, what the village is afraid of. Each piece is an entry, and the narrator reads an entry when it fits the moment.
What it is for
An entry reaches the narrator when one of its keywords is in what the player wrote or in what the room holds. Until then the narrator does not see it. That lets you write a lot about your world without the narrator reading all of it on every turn.
What is in it
On the left is the list of entries. Add an entry makes a new one, with a title and a passage for you to replace. The number beside each entry is its place in the list. When two entries both match, the one higher in the list is told first, so put the ones you would rather be told at the top. The Find box above the list finds an entry by its title or one of its keywords.

Choose an entry and its card opens beside the list. The card has:
- Title: What the entry is called in the list.
- The id, beside the title: Nothing else in the world names it, so changing it only renames it.
- Hidden until revealed: Tick Hidden and the passage stays out of the narrator's reading until a reveal, a scene or a check has given it to the player.
- Keywords: The words that bring the entry in. Type a word a player might use and press Add or Enter, and press the cross on a chip to remove one. An entry needs at least one keyword. If a note under the chips says a keyword never appears in your world's text, that is fine for a word a player might type, and worth a look for a typo.

- Passage: The text itself, written in the chat grammar. Put an action between asterisks, a thought between backticks, speech in quotes and a note to the narrator in brackets. The preview beside it, How it reads, shows the passage the way a player will see it.

In Saltmere
The Fantasy template comes with three entries: Who holds this land, What a working costs and What the village is afraid of. Each starts as a short note that tells you what to write. Replace them with your own text.
Saltmere rewrites Who holds this land. Its passage is A lord holds the hall above the green and takes harbour dues from every boat that ties up. The light above the harbour answers to nobody, and the lord knows it. It keeps the template's keywords lord, manor, land and court, and adds harbour, so the entry comes in when a player says the word.
When to change it
Write an entry for anything about your world that the narrator should state the same way each time. Keep each entry to one idea in a few sentences, and give it the words a player would use as keywords. A first world can start with the template's three entries rewritten, and grow from there.
